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  Topic: Where are you playing? Two (no spam please)
Balkur

Replies: 22
Views: 18739

PostForum: Chatter   Posted: Sat Nov 08, 2003 9:03 am   Subject: Where are you playing? Two (no spam please)
Ahh sorry i misunderstood your reasoning. Yes SQL can add a lot, but if there's a learning curve involved it can set you back a month or so just setting it up and putting in back end apps.

I've ...
  Topic: Where are you playing? Two (no spam please)
Balkur

Replies: 22
Views: 18739

PostForum: Chatter   Posted: Fri Nov 07, 2003 10:28 pm   Subject: Where are you playing? Two (no spam please)
Depending on what you use the SQL for, Conrad, its not necessarilly fluff. If i can script the front end right, i should be able to do convos/quests with it as a back end subsystem. SetCustomToken() ...
  Topic: Hordes of the Underdark
Balkur

Replies: 5
Views: 7103

PostForum: Chatter   Posted: Wed Oct 22, 2003 6:59 am   Subject: Hordes of the Underdark
Well for what its worth it'll be soon... Georg over on the bioware site hinted in the stickys (clean list of bugs topic) that there's no more patches for the current game until HoU is released.
  Topic: Cobar
Balkur

Replies: 11
Views: 10329

PostForum: Chatter   Posted: Wed Oct 22, 2003 6:52 am   Subject: Cobar
5120 to 5300 inclusive, 27900, 28900, 6500. All UDP. Too big of a mod description breaks gamespy's connection as well.
  Topic: Looking for a little help, so to speak ...
Balkur

Replies: 15
Views: 10878

PostForum: Announcements   Posted: Wed Oct 22, 2003 6:46 am   Subject: Looking for a little help, so to speak ...
Nuclear Messiah? Sounds more like it stands for Revenant icon_twisted.gif
  Topic: Looking for a little help, so to speak ...
Balkur

Replies: 15
Views: 10878

PostForum: Announcements   Posted: Fri Oct 17, 2003 7:00 am   Subject: Looking for a little help, so to speak ...
Huh? 15x30 is a bigger area than 20x20, Conrad. If anything, 20x20 should lag a bit less. For outdoor areas my cutoff is around 250 squares, and even smaller if there are a lot of door transitions. ...
  Topic: ntop and Oracle...
Balkur

Replies: 6
Views: 6711

PostForum: Off Topic   Posted: Tue Oct 07, 2003 10:34 pm   Subject: ntop and Oracle...
Gorb... you're only seeing broadcast traffic and some select admin frames on your switchport... but not the end to end traffic. It sounds like you're just seeing the TCP handshake on the admin port. ...
  Topic: ntop and Oracle...
Balkur

Replies: 6
Views: 6711

PostForum: Off Topic   Posted: Tue Oct 07, 2003 7:13 pm   Subject: ntop and Oracle...
They should play fine... ethernet frames are just frames. Are you trying to sniff from a switchport?
  Topic: HL2: Shoot the leakers!
Balkur

Replies: 5
Views: 6756

PostForum: Off Topic   Posted: Fri Oct 03, 2003 11:46 am   Subject: HL2: Shoot the leakers!
HalfLife and in particular Counterstrike has to be the worst game out there with respect to cheats. Even if Valve changes their netcode it won't be long before people figure out how to write bots for ...
  Topic: Yahoo IM blows chunks.
Balkur

Replies: 2
Views: 5216

PostForum: Off Topic   Posted: Sat Sep 27, 2003 12:16 am   Subject: Yahoo IM blows chunks.
So thats whats up with trillian's patch icon_sad.gif I'll be joining suit, i've already moved my bioware account data from yahoo to my real email as i suspected as much.
  Topic: Things seem different now
Balkur

Replies: 18
Views: 12394

PostForum: Chatter   Posted: Thu Sep 25, 2003 7:47 am   Subject: Things seem different now
sonofabitch that was *you* that PP'd me to death in the Hashmeer tourneys??? icon_eek.gif
  Topic: Deities
Balkur

Replies: 24
Views: 17362

PostForum: Idea Mill   Posted: Fri Sep 19, 2003 8:13 pm   Subject: Deities
Bane is LE if i'm not mistaken...
  Topic: Just curious...
Balkur

Replies: 72
Views: 37237

PostForum: State of the World   Posted: Tue Aug 05, 2003 8:23 am   Subject: Just curious...

And regardless of whether the item is uber or not, if it GLOWS people like it! I know, its silly, its sad, but its TRUE!


Precisely. And thats a good reason to restrict them. If you have to re ...
  Topic: Replacement for Tidy Badgers (kinda)
Balkur

Replies: 17
Views: 9409

PostForum: Idea Mill   Posted: Fri Aug 01, 2003 6:09 pm   Subject: Replacement for Tidy Badgers (kinda)
Probably better if you just destroy the object and charge a "littering" tax on the litterbug icon_smile.gif
  Topic: Replacement for Tidy Badgers (kinda)
Balkur

Replies: 17
Views: 9409

PostForum: Idea Mill   Posted: Fri Aug 01, 2003 6:07 pm   Subject: Replacement for Tidy Badgers (kinda)
If i remember correctly GetModuleItemLost() only applies to things dropped on the ground. If you're really fast and put it back in the remains before the corpse disappears this event won't fire.
  Topic: Just curious...
Balkur

Replies: 72
Views: 37237

PostForum: State of the World   Posted: Mon Jul 28, 2003 4:34 pm   Subject: Just curious...
Heh... sorry Falk.. you were posting while i was editing my post icon_mrgreen.gif

Servervault doing something like above and set the levels on the critter to up/down between lvls 1 and 10 would probably ...
  Topic: Just curious...
Balkur

Replies: 72
Views: 37237

PostForum: State of the World   Posted: Mon Jul 28, 2003 4:27 pm   Subject: Just curious...
A third possibility for testing...

Leave it server vault and add a levelup/leveldown critter like in halls of advanced training so that people can create whatever char they want and set whatever le ...
  Topic: Player Update
Balkur

Replies: 60
Views: 35872

PostForum: State of the World   Posted: Wed Jul 23, 2003 6:29 pm   Subject: Player Update
I agree with having some special protections in place for lowbies. Yeah maybe it breaks RP, but more importantly, high level griefers can ruin the whole experience for their targets. All it takes is ...
  Topic: Unused Blueprints
Balkur

Replies: 8
Views: 6600

PostForum: Worldbuilders   Posted: Tue Jul 22, 2003 4:00 am   Subject: Unused Blueprints
Don't delete them. "Unused" in this case just means they are not created when the module loads. Same goes with conversations attached to items, they're listed as "unused" because there's no object th ...
  Topic: Resting script question
Balkur

Replies: 7
Views: 5460

PostForum: Worldbuilders   Posted: Wed Apr 23, 2003 11:02 pm   Subject: Resting script question
Yes, you should be able to, theres some built in functions:

DecrementRemainingSpellUses(), GetCalendarDay(), GetHour(), GetLastSpell(), GetLastSpellCaster(),
and a nwn standard script you'll ...
  Topic: A few thoughts people. Mods - DM's - General Dyso
Balkur

Replies: 46
Views: 14704

PostForum: Complaints, Rants, and Flames - History   Posted: Sat Jan 25, 2003 5:25 am   Subject: A few thoughts people. Mods - DM's - General Dyso
OMG i can't believe you're actually citing the BoC incident as an example of how hard you work as a mod. Uin you were there at the Butterfly Fields for half the meeting according to your own forum pos ...
  Topic: A few thoughts people. Mods - DM's - General Dyso
Balkur

Replies: 46
Views: 14704

PostForum: Complaints, Rants, and Flames - History   Posted: Fri Jan 24, 2003 12:31 pm   Subject: A few thoughts people. Mods - DM's - General Dyso
Uin... one observation: did it ever occur to you that there's a reason that Falk and Conrad don't have to constantly defend and justify every decision they make? And it might have something to do wit ...
  Topic: A few thoughts people. Mods - DM's - General Dyso
Balkur

Replies: 46
Views: 14704

PostForum: Complaints, Rants, and Flames - History   Posted: Fri Jan 24, 2003 1:18 am   Subject: A few thoughts people. Mods - DM's - General Dyso
One of the few times i have to agree with Jon... I left quietly a couple weeks ago because i was sick of the petty arbirariness of some of the mods and the petty bickering that was always present. ...
  Topic: Hashmeer's No Holds Barred
Balkur

Replies: 24
Views: 12827

PostForum: Events   Posted: Tue Dec 31, 2002 4:00 am   Subject: Hashmeer's No Holds Barred
Spell resist bug has a nasty side effect... whack the monk a few times with disjunction and wait for the inevitable re-log icon_mrgreen.gif
  Topic: Weapons in Eleriina
Balkur

Replies: 99
Views: 38109

PostForum: Complaints, Rants, and Flames - History   Posted: Fri Dec 27, 2002 9:11 pm   Subject: Weapons in Eleriina
Maelstrom: Rather than picking apart your post line by line i'll just make an observation. You seem to have missed the main point i was trying to make... that its absurd to suggest banning as acceptab ...
  Topic: Weapons in Eleriina
Balkur

Replies: 99
Views: 38109

PostForum: Complaints, Rants, and Flames - History   Posted: Fri Dec 27, 2002 2:14 am   Subject: Weapons in Eleriina


If you don't want to go along with the rules, then prepare to be thrown in jail/booted/banned.



Thats a great idea... ban someone from here for not complying with an arbitrary law that som ...
  Topic: Finally no more BoC!!! yah! good job bri!
Balkur

Replies: 7
Views: 3089

PostForum: Chatter - History   Posted: Thu Dec 26, 2002 8:55 pm   Subject: Finally no more BoC!!! yah! good job bri!
Actually that war topic pre-dated the BoC invasion by a couple of days. If i'm not mistaken there's currently peace in the land.
  Topic: Whiterose decalres war for self gain!!!!!!
Balkur

Replies: 24
Views: 7405

PostForum: Chatter - History   Posted: Thu Dec 26, 2002 8:44 pm   Subject: Whiterose decalres war for self gain!!!!!!
After seeing what a REAL enemy to the island looks like, and building on the successful working relationship of the Alliance, i for one am more trusting now of the LGoG and willing to work with them t ...
  Topic: server crashes and doesnt come back
Balkur

Replies: 6
Views: 2681

PostForum: Bugs - History   Posted: Thu Oct 24, 2002 5:48 pm   Subject: server crashes and doesnt come back
Give them time. Its a new box, and probably will continue crashing until its been tweaked.

At least we have a home again icon_cool.gif
  Topic: Europe Players being unable to play
Balkur

Replies: 21
Views: 6935

PostForum: Suggestions - History   Posted: Mon Oct 21, 2002 11:53 pm   Subject: Europe Players being unable to play
Actually a very high percentage of mathematicians are also musicians... where one is the other isn't very far away.
 
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