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PaulJonas Adept
Joined: 17 Mar 2003 Posts: 36
Level: 4
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Posted: Wed Mar 19, 2003 11:50 am Post subject: Killing NPCs |
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| If an evil character kills an NPC in seclusion, with no witnesses, will the entire NPC universe turn against them? Just a question I'd rather not have to answer through trial and error. |
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Marine436
Wed 03/19/03 2:35pm
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if you can find any Killable Npc's
maybe, i dont think their fraction system is perfect yet.... |
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Maelstrom696969 Lamer

Joined: 18 Dec 2002 Posts: 1837
Level: 35
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Posted: Wed Mar 19, 2003 8:56 pm Post subject: |
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Why, they didn't do all their Math homework?
Oh, I kill me!
Seriously, though, yeah the only NPC's you can kill (as far as I know) are the Elf Mages in the Lost Woods. And with Dyso 2.x, yes, that would turn just about all the NPC's against you until a server reboot. But hey! Those happen every 10 minutes! (sorry Bri, Gorb - couldn't resist - I know it's not your fault - just kiddin' 'round ) _________________ "Great warrior? Ah! Wars not make one great!"
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Malakalam High Elder

Joined: 23 Jan 2003 Posts: 1226
Level: 30
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Posted: Wed Mar 19, 2003 9:45 pm Post subject: |
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hmm.. thats odd, I used to kill them all the time without noticing any other consequences beyond them starting to defend themselves.
I think you can kill (or at least try to kill) the gnome patrols on the eastern island. _________________ Random Quote Selector wrote:
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Maelstrom696969 Lamer

Joined: 18 Dec 2002 Posts: 1837
Level: 35
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Posted: Wed Mar 19, 2003 10:23 pm Post subject: |
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In 2.x if you attacked (or maybe you hat to actually kill???) an Elf Mage, many if not all of the NPC's would turn Hostile towards you, although they wouldn't attack you. You just wouldn't be able to transact with them. _________________ "Great warrior? Ah! Wars not make one great!"
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Malakalam
Thu 03/20/03 1:49am
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| hmm.. I didn't talk to NPCs very often, very boring people they are. |
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