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Truia Grandmaster

Joined: 03 Feb 2003 Posts: 404
Level: 18
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Posted: Fri Sep 19, 2003 1:56 am Post subject: Harper Scout THE USELESS TWIT OF A CLASS |
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Okay so I spent some time with the harper scout prestige class recently.... I tried every concevable combo of useing this class......
I have determined that it is utterly useless.....
Bioware should have saved that spot for something usefull
ANYTHING BUT THE FREAKING HARPER SCOUT THE LAMEST CLASS EVA
maybe they should have put in the Archmage..... or just Mage class it woudl have been more fun then |
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Falkhor
Fri 09/19/03 2:04am
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| duh... |
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Grusk
Fri 09/19/03 3:25am
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| Hey now .. Harper Scouts are great fodder! |
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Marquis Drayfox
Fri 09/19/03 4:48am
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| Its called R.o.l.e. P.l.a.y!! It's an interesting concept and idea! You should all try it sometime! |
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Conrad Hollows Har-Rhun Project Leader

Joined: 07 Sep 2002 Posts: 2161
Level: 38
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Posted: Fri Sep 19, 2003 4:51 am Post subject: |
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Throw in a Harpers organizational area and Harper Scout class-specific items from a custom vendor/quest that are of decent ability and watch how suddenly popular the class becomes on a module. _________________ Envision something suitably witty here. |
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Truia
Fri 09/19/03 7:06am
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| through role playing a harper is fine.... but most servers dont have the harper organization...... |
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Sep Elder

Joined: 22 Apr 2003 Posts: 899
Level: 26
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Posted: Fri Sep 19, 2003 1:38 pm Post subject: |
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I agree, if the mod has certain parts that are exclusive to the Harpers, then being a member would reap quite the benefits. Remember in BGII when you get Jaheira's pin? _________________ "Here comes Halfling death!" |
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Tae Master
Joined: 28 Feb 2003 Posts: 117
Level: 9
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Posted: Fri Sep 19, 2003 3:02 pm Post subject: |
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I have a Harper Scout on the mod I play in. The best thing is to think that this is a role play class, not an uber-kill class. If you compare the NWN scout to the pnp scout, you'll quickly see how they really left out a lot of class features (the pnp scout is a lot more versatile and powerful). My guess is that they threw the class together real quick. Also, a lot of things don't make sense, such as requiring 4 ranks of search, yet not allowing search to be a Harper class skill.
I agree 100% with Conrad's point. So, mod designers... _________________ Did someone say SHOPPING ??? |
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Falkhor DysoMOD|DM
Joined: 14 Sep 2002 Posts: 1264
Level: 30
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Posted: Fri Sep 19, 2003 5:13 pm Post subject: |
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Harper scouts in tuskan will likely become a secret branch of the ranger guild. They'll have the special advantage of being able to see all wilderness maps (and those who played tuskan know it can be hard navigating through the wild).
Rangers in general will most times be able to wander the wild without being attacked by wild animals.
Anyone any ideas on something special for the Harpers though? Maybe expand their potion making capabilities? |
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Kindo Great Deity

Joined: 21 Sep 2002 Posts: 4068
Level: 48
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Posted: Fri Sep 19, 2003 5:58 pm Post subject: |
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Hehe, potion making. Boy did that suck. Even if you used it as roleplay, no normal player would need to use them anyway.  |
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Conrad Hollows Har-Rhun Project Leader

Joined: 07 Sep 2002 Posts: 2161
Level: 38
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Posted: Fri Sep 19, 2003 8:00 pm Post subject: |
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Well for what its worth, we plan on having a Harper group operating in Har-Rhun, and as those people who like to play bards and such can attest, we've been making decent progress in providing some "support wrinkles" for some of these often-ignored classes. _________________ Envision something suitably witty here. |
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Sep
Fri 09/19/03 8:02pm
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| And I love it. |
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Marquis Drayfox Fox Child

Joined: 08 Oct 2002 Posts: 1390
Level: 32
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Posted: Sat Sep 20, 2003 5:55 am Post subject: |
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| Conrad Hollows wrote: |
| Well for what its worth, we plan on having a Harper group operating in Har-Rhun, and as those people who like to play bards and such can attest, we've been making decent progress in providing some "support wrinkles" for some of these often-ignored classes. |
Sweet!!!!!!!!
If you weren't already informed Conrad, I'm trying to get Griff to implement my Bard College that I designed for him. (Yes, bards actually DO go to a bard college!). I was trying to get something like that going... _________________ KitsuneJin - Fox Person
Drayfox - Half Dragon, Half Fox
Marquis (Pronounce Mahr-kee) - Leader; Person in charge. |
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Truia
Sat 09/20/03 7:45pm
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| *nods* Har Rhun is looking Up conrad..... and I mean UP... everyone in vovled on the module has done a great job...... |
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Tae Master
Joined: 28 Feb 2003 Posts: 117
Level: 9
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Posted: Tue Sep 23, 2003 8:13 pm Post subject: |
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| Falkhor wrote: |
Harper scouts in tuskan will likely become a secret branch of the ranger guild. They'll have the special advantage of being able to see all wilderness maps (and those who played tuskan know it can be hard navigating through the wild).
Rangers in general will most times be able to wander the wild without being attacked by wild animals.
Anyone any ideas on something special for the Harpers though? Maybe expand their potion making capabilities? |
Hey, I did have an idea. Since Harpers keep an eye out for one another and try often to meddle , how about having a secret Harper shortcut between 2 areas. This could be a secret tunnel (etc.) between 2 areas in a city or even between a few maps. This has the effect of reducing a little travel time for the player and could be the basis of some fun scenerios. For example, maybe an enterprising assassin could somehow fool the gatekeeper and lie in wait for a Harper to pass. Seems this is a nice perk in a world without haste/portals and also isn't uber-combat oriented. _________________ Did someone say SHOPPING ??? |
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Marquis Drayfox
Tue 09/23/03 8:57pm
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Heh, nah, still not worth it!  |
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Ner'dulla Serthalyss Noob
Joined: 01 Dec 2002 Posts: 7
Level: 1
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Posted: Tue Sep 23, 2003 10:02 pm Post subject: Well... |
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As seen on another server, Harpers had a different harper's tools that allowed the class to make items as soon as 1 lvl.
I think that at 5th level harper we could make Platemails (special unavailable in mod armors) that had like +3/25 DR... and a lot of smaller stuff along the way !
Pretty damn nice add-on for worthless class  |
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Sep
Tue 09/23/03 10:05pm
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+3/25?????
At level 5? Are you kidding?
Seriously overpowered. |
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Marquis Drayfox Fox Child

Joined: 08 Oct 2002 Posts: 1390
Level: 32
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Posted: Tue Sep 23, 2003 10:53 pm Post subject: |
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Well, 5th level Harper which means that you have to get to about... level 10 or so in order to make? Yeah, that's still pretty uber, but at least gives them a good non-rp only purpose... _________________ KitsuneJin - Fox Person
Drayfox - Half Dragon, Half Fox
Marquis (Pronounce Mahr-kee) - Leader; Person in charge. |
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Nei Hero

Joined: 05 Feb 2003 Posts: 558
Level: 21
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Posted: Tue Sep 23, 2003 11:52 pm Post subject: |
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| I really like Tae's idea, I think if you want harpers to have more of a place, then do it through a harper society, there can be all kinds of neat little perks in there, besides its always more fun to play when you're part of a community. |
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Conrad Hollows Har-Rhun Project Leader

Joined: 07 Sep 2002 Posts: 2161
Level: 38
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Posted: Wed Sep 24, 2003 4:25 am Post subject: |
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I plan on having stuff put into place that should (hopefully) encourage some folks to go the harper route. Some specific items available only to them to buy (now maybe someone PPs it off you, so sure some other might get ahold of something), and various other little things like safehouses and what not ... not to mention a quest or three targetted specifically to that class. We are really going to try to have some organizations, areas and quests that are more less set up for each class. It's safe to say that if every module tends to have a "feature class," then the feature class in Har-Rhun is rogue followed closely by paladin ... but we really do want to make it so each class has a decent opportunity to use some of their skills and such in game to the fullest. _________________ Envision something suitably witty here. |
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Marquis Drayfox
Wed 09/24/03 3:51pm
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bard, bard, bard, bard, bard, bard, bard........
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AliZee'
Thu 09/25/03 5:47am
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| Bards are cool...been experimenting with um recently... |
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Griff Inn Ice Lolly

Joined: 10 Sep 2002 Posts: 679
Level: 23
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Posted: Sun Sep 28, 2003 2:02 am Post subject: |
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Nothing much for me to add here, except to say that if it is needed we can change those useless potions to something better. Maybe potions of greater cat's grace/ eagle's splendor. _________________ Never underestimate the power of hot tea. |
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Conrad Hollows Har-Rhun Project Leader

Joined: 07 Sep 2002 Posts: 2161
Level: 38
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Posted: Sun Sep 28, 2003 4:13 am Post subject: |
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That works for me or maybe some potions that don't exist otherwise? I mean, it's not difficult to create some new potions with specific spell effects that are not otherwise available. _________________ Envision something suitably witty here. |
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Marquis Drayfox
Sun 09/28/03 5:37pm
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Potions of TIMESTOP!!!!!
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Ner'dulla Serthalyss Noob
Joined: 01 Dec 2002 Posts: 7
Level: 1
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Posted: Sun Sep 28, 2003 9:59 pm Post subject: |
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Well, maybe it was 25/+1, at any rate, the server was fun. And the goal of a mod is to have fun. So it was ok..
I dont know anything about the power level you want players to acheive.
If 5/+1 is considered UBER, then dont put that on armors. But put other nice stuff instead.. .
Like if mod only goes to +3 bonuses, maybe harper can make +4 or +5 armors. And by the way, we used to PAY our equipment using standard 3rd edition rules. The best armor was I beleive, something like 5'000 XP and like 50'000gps. XP came like 10-25 a kill, with bosses ranking 200. And gold was acquired slowly from selling items. When a fullplate+2 guarded by a CR15 sells for 1500gp, and that's the best item to sell.... 50k is a lot.
The numbers and such are always suggestions, tweak them to your heart's content !
-- Ner'dulla Serthalyss |
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